Video games are often framed as sites of play and entertainment. Their transformation into work platforms and the staggering amount of work that is being done in these games often go unnoticed. Users spend on average 20 hours a week in online games, and many of them describe their game play as obligation, tedium, and more like a second job than entertainment.
So begins Nick Yee’s study “The Labor of Fun“, an article about the work like duties that come along MMORPGs. Today I wanted to give a quick shout out to this study which I think you might find interesting if you are an MMO player like me.