Posts Written By Emma Quinlan

Mad Max – A Good Game For A Bad Day

We’ve all had them kind of days, days where you just want to cry, scream and sleep, all at the same time. For some people talking with friends or loved ones, venting about the utter tripe that is your day, is a great way to unwind, while others prefer to be alone and indulge in a hobby, such as reading, or if you’re like me, play video games. I usually play the same type of games when I’m in a bad mood: Call of Duty, Battlefield, anything with a shooting element, my frustrations being taken out on the right trigger. To people that don’t play video games, the fact that blowing virtual heads off helps me to unwind after a stressful day, probably sounds quite psychotic, the Daily Mail having a field day with my admission. However, they’re are definitely many like me, and it’s probably you people that can imagine how much relief Wolfenstien: New Order brought me, after playing it on the day my grandad died. Shooters, especially online ones, have, for quite a while, been my go to place when I’m royally peeved, but last week, I found a new kind of game to make me feel even better.

With a release date that seemed a little nonsensical, Mad Max was pitted against MGSV when both came out in September, the excitement for the last Kojima game overshadowing Avalanche’s foray into the desert. I saw thoughts on Twitter about Mad Max, I read how people were both enjoying it and how some were finding it an overall, mediocre experience, but I tried to stay away from any reviews, wanting to formulate an opinion on the game myself. When I finally got round to some extensive playing, I found myself agreeing more with the latter of the two above opinions, boredom setting in after just a few hours.

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Metal Gear Solid V: The Phantom Pain – A Game For The Unfamiliar?

As a kid, I was never really interested in Metal Gear Solid. The only entry in the series I gave any time to being Ghost Babel on my Game Boy Colour. I tried the PS1 classic, a demo I believe giving me my first taste of its stealth action, but I could never get on board with it.METAL GEAR SOLID V_ THE PHANTOM PAIN_20150918181320 (1)

It required timing, precision, educated moves and at that moment in time, my attention span was not ready for that kind of gaming. I preferred the colourful ridiculousness of Crash Bandicoot, the platform exploration of Spyro, not to mention the little block men of ISS Pro Evolution (damn, I loved that game). It was only when Splinter Cell: Pandora Tomorrow came out that I really started to enjoy stealth, my mind and hands ready for a new type of experience. By this time, the Metal Gear series wasn’t on my radar, other games were out and, despite my new found appreciation for the stealth genre, my earlier experience had put me off playing it. According to many of my friends, I missed out.

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