Browsing Category Interviews

Leadership – Interview with RC’s Rummel and Anthis

After a Skype chat with Ravs about gaming and blogging we decided to write a twin piece about in-game leadership – specifically that required when leading a guild in SWTOR. She would focus on PvE guilds and me PvP. My very first thought was that I would love to get an interview with the GM of old Reality Check; a guild which gained it’s reputation on the server for putting up a fight against Nostrum Dolus. By going from occasionally queuing with unfavourable compositions Autumn 2012 to being a force to be reckoned with on TOFN by mid 2013 RC managed to establish themselves in the top tier bracket. With 60+ members, a lot of which were extremely strong minded, stubborn individuals, how does one manage the guild and keep it together?

Since the removal of 8v8 warzones the guild has unfortunately been mostly inactive. Being new to the game this interview would be especially interesting to me since I was not around at the time of ranked 8v8. Getting it however was not easy, I had to use all my powers of persuasion, but luckily for me I somehow tend to get what I want in the end. Rummel, GM of RC, finally agreed to conduct the interview with me under the condition that his friend, confidant and Co-GM Anthis could join – a condition I was happy to agree to.

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“Rules of conduct” and Ranked

As a part of our theme week focusing on SWTOR and Ranked PvP previous to patch 2.0, I decided to write a piece about the rules that were agreed upon back in the beginning of year 2013. Anthis from Reality Check and Mylex from TWATS were two of the people present at the meeting held setting the terms of this agreement. Last Friday I brought them both on the GD TS hoping to find out more.

Mylex begins by telling me that before the server transfers between Nightmare Lands and TRE there was some but not much in terms of ranked activity on TRE. When the server merges happened the best team on TRE was LotD and on Nightmare Lands it was Nostrum Dolus. Mylex continues to explain that LotD didn’t do that well against ND in those first few days of queuing and subsequently over a period of time fell apart. A few of their better players moved to ToFN for a time. Eventually RC started queuing but up until then the only other regular teams were ND and TWATS.

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Social anxiety and WoW – Interview with Mipsy

I was always quite skeptical to the concept of so called “tweets” which rarely seemed to hold much meaning in their 140 characters. If you’ve read my blog posts you know that expressing deep meaning with just a few words was never an art I mastered. For the sake of the blog however I reluctantly resigned to my fate as a “twitter user”. I have now found that sometimes interesting things do surface, even on twitter. About two weeks ago something caught my attention.

Jun 21
Randomly reading an MMO Champ thread about raiding, just found out there’s an EU WoW guild specifically for people w/ social anxiety.

I instantly knew that I needed to get myself an interview with someone from this guild. It was too interesting to pass up. So I wrote the GM who was friendly and very helpful.

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Guild: Paranoid – GM: Mipsy
Server: Emerald Dream EU
Main faction: Alliance
Game: World of Warcraft

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On Paranoid’s website the following description is given of the guild:
“Paranoid is a guild for the socially awkward, the shy, the people who’d like to raid, but get a headache just thinking about all the things they could screw up. The people who type a message to someone who’s LFM in trade, then backspace, then type, backspace, type, stare at what they’ve written, backspace again and go quest on their own. And if they do press enter, they’re relieved if they get the reply: ‘Sorry, full.’

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Gaming and Self-esteem

In this two part article I will be looking at the effects of gaming on self esteem. We’ll start by looking closer at some research into the subject. How does self-esteem tie in with escapism? How are these two effected by our motivations (achievement, social and immersion) to play? How does self esteem differ between healers, tanks and DPS? Let’s explore these questions.

I recently came across the results of a study made by a fellow gamer. I was instantly intrigued by what I read and a friend of mine was kind enough to get me into contact with the researcher himself. If you, like me, are a SWTOR player, you might know him as “Barmy” from The Red Eclipse. Barmy studied psychology at the University of Derby where he wrote his dissertation “Escaping Reality into Fantasy: Online Survey Design Examining Self-esteem and Escapism In Relation To Internet Gaming Disorder and Motivation to Play.” The study utilised an online survey design that investigated multiple variables: general demographics, gamer demographics, motivation for playingInternet gaming disorder test (Pontes & Griffiths, 2014)escapism scale (Stenseng, 2009) and a self-esteem scale (Rosenberg, 1965).

Demographic:
Amongst the gamers who partook in the survey the…

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The Psychology Behind Character Creation – Part 2

A little while ago I wrote an article about why we make our characters look the way they do. To follow up on this I have conducted a few interviews with SWTOR players asking them questions about characters they’ve made. Something I quickly picked up on was the relationship with the players motivation for gaming and the attitude he or she had towards character creation. There’s a very clear connection between these two which you will be able to see for yourself below. If you haven’t already read the original article about the psychology behind character creation I would recommend you follow the link and do so first.

The Psychology Behind Character Creation – Part 1

Here are the summaries of four interviews highlighting some different attitudes to character creation and it’s importance:

 

Aaree
The Harbinger

Aaree tells me that the first character she makes in a new game generally is a slightly idealised version of her self. It’s got similar features as that of her own physical self. The alts that come after can differ a lot but tend to unnamed (2)have one or two things in common like the eye colour or make up. She gears her characters to suit the role they play.

“As in the case with my healer sage wearing robes, ect” she explains.unnamed

Almost all of her characters are female and have always been since she started gaming years ago. Aaree does have a male character that she is very fond. She tells me she has spent a lot of time getting his appearance just right.

From talking to Aaree it is obvious that immersion is important to her when playing a game like SWTOR. This is clear from looking at everything from the way her character looks to how she gears them and even makes choices in the story fitting the personality traits she has assigned the character. Her main is female and so are most of her alts. They look either very much like her or are very different but with one or two similar characteristics (such as being human, same gender or even eye colour). If she goes for other species then these tend to be human like in their appearance, marialans or cyborgs for an example. Similarities such as these will make it easier to feel a sense of immersion into the story. It is also a way for us to explore different sides of our own personalities within the safe environment that gaming provides.

 

 

Snave
The Red Eclipse

Snave tells me that he spent more time making his main character but then modeled the other characters that came later after that. This due to a combination of limited character design options in the games he plays and him “being pretty lazy about this stuff”. He has spent much more time customising his characters outfits ect than he did in the initial character creation he informs me.

When asked if he finds his main resembles him in any way he answers: “Unfortunately I am not blue, nor do I have red eyes. I guess we have similar hair at a push but to answer the question; no I do not model characters after myself normally.”

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