Posts Written By Mylex

I’m a completionist. With a limited attention span. Wat?

So, I’m playing a single player RPG. Like lots of people, I need to talk to everyone and I need to collect every bit of trash. I need to complete all the side quests and I need to do ALL THE THINGS. It’s compulsive. I literally cannot enjoy playing any other way.

In Skyrim, for example, I religiously looted every one of the tens of thousands of urns, containing random worthless junk, wherever I went. In games like KOTOR or Dragon Age, I have never and will never experience the wonderful writing and acting, or differences in story, associated with killing Juhani or arguing with Leliana to the point that she leaves.
Whilst I tend to typically play the “good guy,” hence no fighting with Leliana, the reason I don’t do these things is not because I don’t want to be evil. It’s because I can’t stand the idea that I will miss out on content.

Im KOTOR 2, where your alignment dictates whether you recruit Mira or Hanharr, I could play either and do either. However I could never kill Juhani, even if I played Dark Side, because that would mean having slightly less content. Hell, I hardly ever used her in my team, so it was only conversations on the ship I would be missing out on, but still I couldn’t do it.

This has always intrigued me as I have pondered what it is that I actually enjoy about games, or at least about single player games. Going back to Skyrim, I played to the point of abject boredom and ended up not finishing the major quest lines in that game as a result. I became despondent as I constantly fast travelled to various vendors to sell my junk and free up some carry weight. I got bored of clearing every single cave and tower, whether I needed to or not, because it irritated me to have to run past them. Hell, it irritated me that I would have to leave them ‘undiscovered’ as I zig zagged all over the map, from one nearby point of interest to another. The world map itself, featuring those locations that I had actually discovered, became more like a to-do list than a map.

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Asheron’s call Part 2: “Carebears”

Follow this link to read Part 1 in this series.

Before the story goes any further, I really need to explain the key mechanics at play. Without understanding them, it’s impossible to see the fascinating behaviours exhibited by the player population.


The most commonly used insult and an accurate description of most people. As in real life a Carebear is someone who wants to play if they are on the winning team, who wants to fight if the odds are in their favour, who wants to progress without obstacles. They are followers rather than leaders.

Whilst Asheron’s Call had an economy (based around cash and loot and player trades for rare items) on Darktide the currency was Carebears. Available in their thousands, Carebears were the worker bees that powered the XP Chains and the cannon fodder that won or lost wars. The only information anyone could see about a Monarchy was the total number of members, by viewing the character sheet of someone in that monarchy. Therefore, in a time of war, the only measure for the progress of that war was whether the Monarchs concerned were gaining or losing members.

Because Carebears don’t stay and fight for the losing team.

Second, Character Builds & Leveling

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Asheron’s Call: PVP SRS BSNS – Part 1

PVP is pretty sterile in many MMOs, in my opinion, because it lacks consequence beyond things like rating or titles. You can name change, server transfer or reroll. There is no long term impact on the game or its landscape based on whether you win or lose. and it largely takes places in instanced arenas and warzones whilst open world PVP has safe zones and unkillable guards. Even if you manage to kill the unkillable guards, nothing changes. The map will be the same tomorrow as it was today.

There was a game where, partially by design and partially by the driving force of player ingenuity where this was not the case.

Asheron’s motherf***ing Call. Darktide Server. Unlike the other servers, Darktide was unique. It was 100% PVP, 100% of the time. No housing, no safe zones, no NPC guards. If you died then the guy that killed you took your best gear from your corpse. Cheating and hacking was rife and progress in the game was achieved through grinding in dungeons, meaning if you wanted to level you joined a ‘Monarchy,’ got some mates, got tooled up and went to fight for it.

What unfolded on Darktide between 2000 & 2002 was a complex geopolitical hurricane that could have proved the basis for a thesis by a Sociologist. In fact, it did. More than one. It was the best game I have ever played and that had nothing to do with the game play.

First, some context.

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8v8 Ranked on TRE Part 2

To read part 1 of this article follow this link

By October or November 2012 the server had two regular teams in TWATs and Nostrum and some new semi-regular teams in Spaceballs, Dxun, Drop it like it’s Hoth and the first version of Reality Check.

Now, these guys started queuing of their own accord, either for the first time or as a return to action, but they benefited from coming in to an environment that had lost a lot of it’s toxicity. For that change in atmosphere to have taken place I clearly could not be the only person reaching out and building bridges. On the forums, where every word would be analysed and the fuse leading to the drama-bomb sat ready to be lit, an interesting thing started to happen. Unprompted, someone from each team would post each morning thanking the teams they had played the previous night and give hints as to the results, whilst being good losers and gracious winners. This in itself caught the eye of the guys in Group Three. When Group Three also got a sense of the positive and friendly atmosphere afforded to new teams, it became much easier for those guys to persuade the guildies to try some 8v8 ranked. They could, in good conscience, promise that they won’t get laughed it, that it will be fun and (because of the forums thread) they knew of people on both fleets that they could talk to about good times to queue etc.

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8v8 Ranked on TRE Part 1 (Why our server was better than yours)

Interested in the player involvement which SWTOR has always seemed to need to get ranked PvP off it’s feet I decided to ask Mylex to write us something about his own experiences on the subject. In the days of ranked 8v8 (despite heavy imbalance between classes and a shrinking PvP population on the server) Mylex and a few others made the competitive PvP scene a dynamic experience. This was done through tireless networking and forum activity. Here’s what happened!

8v8 Ranked on TRE Part 1 – Why our server was better than yours!

Okay, maybe not. But it was good and we went from virtually zero activity to 5-10 teams in the queue each day, which was unusual for the PVP servers and unheard of on the other PVE servers. It was also a great time to play on The Red Eclipse, but it was a long road to get that point.

And this is the story…

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