What You Want, Others Don’t Like :: Expectations in MMOs

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My (utterly brilliant) editor tells me I need to prepare you good people for a fairly personal post, which this is. It’s been a tough couple of weeks at Alternative Towers, and it all came to a head yesterday when I was informed in no uncertain terms that I’ve no idea how to have ‘fun’ in the game I choose to write about daily. Needless to say, I know a red flag when I see one. So, instead of going and muttering incoherently about how people don’t understand me in a corner? You get this, because sometimes it isn’t just about what I want or what you think is right, it’s about making everybody understand the bigger issues at play.

I’m getting increasingly annoyed with being told to cheer up when it comes to how I write about Warcraft. It appears that, according to some, I just don’t have enough ‘fun’ any more, and that being ‘nice’ is far more important in most cases than playing the game.

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Star Wars: The Force Awakens – Trailer released!

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Today the final Star Wars: The Force Awakens trailer was released on US television and uploaded simultaneously online. Advanced tickets also went on sale a day before. The trailer is 2 minutes and 35 seconds long and gives a lot of insight into content we haven’t seen before. So far, over 5 million people have watched the trailer at the time of writing and it has only been released for a few hours.

This trailer is filled with plot which raises many questions about the story. Who is the red lightsaber wielding Kylo Ren and what is his connection to Darth Vader? Maybe my readers know more about this and can inform us in the comment section. The character of actor John Boyega known as “Finn” is stranded hopeless and without a cause on the infinite sea of sand that is presumably either Tattooine or Jakku.

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Extra Life – Gaming and increasing awareness

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Throughout the short period of time that I have been gaming I’ve seen announcements for many charity events. In the very start this seemed like a strange combination. Gaming and charity? Really? We often learn from society to be skeptical to the world of (especially online) gaming. We hear much of the negative effects. The people who are a part of online communities that they genuinely care about are often made to feel foolish by people who are not a part of this environment and who will heavily judge those who are. I’ve written before about the positive effects of gaming for the individual. But is there more to it?

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The physics of a Lightsaber

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We have all seen it. The lightsaber has been deeply embedded in our culture ever since the first Star Wars movie came out in 1977. Since then there’s been a multitude of books, comics, games, animated series, movies, collectables and theme parks. There’s even a religion that spawned out of all of this – Jediism! There’s a lot of fascinating aspects from these movies you could write about and study but for this article I will take on the physics of the lightsaber. Is it possible in the natural world of science to replicate this piece of weaponry?

First we need to figure out what the lightsaber is made of as well as the components and the energy that drives it. The movies so far haven’t revealed much in how lightsabers work (but as mentioned above) there is plenty of material from the extended Star Wars universe to look through.

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Are you aspiring to be a better player? Should you?

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A few weeks back I got into a bit of hot water by suggesting that Warcraft players could be better than they are by coming more prepared to Group content. In fact, my assertion that using a food buff plus a flask (+200 to primary stat) met, from some, with calls for me to check my own mental state. Because CLEARLY, preparation for anything is not within the remit of anyone else to suggest to players, let alone place IN A GUIDE. In the end, the arguments stretched from passionate agreement with my stance all the way through alternatives and suggestions. Maybe it wasn’t about the stats per se, but the willingness of players to show that they understand that grouping has a different rule set than playing alone.

What followed in the next few days was not dissimilar to the run of personal abuse I experienced when I suggested that players might not need flying for Warcraft content. Perhaps there was more fun to be had by learning to overcome difficulty as opposed to simply trivialising the content by flying over it. It is abundantly apparent that some don’t only dislike being told what to do, but will have serious issue when it is suggested they could play better than they are. This is not unusual across the MMO spectrum either: often, players will tell you how friendly their title of choice is in terms of helpful people. We all know those individuals who can’t take criticism, and we understand how hard it can be sometimes to tell others that they’re wrong.

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Why do we troll? – The toxic side of disinhibition

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Back in June I did a guest post on Ravalation‘s blog discussing why we troll which I explained by reciting the result of the research done on “The Online Disinhibition Effect”. Later on I wrote an article based on the same research discussing “Why we develop feelings for people we meet in games“. To really understand why we behave the way we do in online environments I believe the disinhibition we experience to be key. Therefore I’ve decided to re-post “Why do we troll” on my own blog to give a fuller picture of what this online disinhibition is and how it works. Enjoy!

Having always taken a great interest in human behaviour and interaction I was intrigued by the world of gaming since I first came in contact with it. My fascination with online gaming and the communities that dwell there was striking from the start and it’s what I tend to write about. My thoughts tonight are revolving around a story a in game acquaintance of mine from SWTOR, let’s call him “Tristin”, told me recently. Long story short Tristin thought he had made a new friendship in game. He seemed very happy about this new friendship. Soon enough some very personal information Tristin had told this other player in confidence ended up in a forum somewhere for all the world to read. The person he had befriended wasn’t the person he had thought at all, it was someone having created a fake in game account for the sole purpose of trolling Tristin.

This made me think about the notion trolling. What is trolling? Why do we do it?

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Are Friends Electric? :: The Minefield of Friendship in MMO’s

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I’d like to tell you a story about an Internet Friendship.

Once upon a time, two people met online. They were drawn together by mutual interests, and the love (in this case) of an MMO. They spent time together chatting via various forms of Social Media, but for one of the two involved, alarm bells had already begun to ring. Because this person knew that the Internet was not a place to begin relationships, that the level of anonymity that the medium allowed meant that people could not be trusted. This meant Person A was open and polite whilst talking to Person B, but wasn’t truly being themselves, or indeed respecting Person B’s enthusiasm and love of what they did. You see, B loved the Internet. They saw it as a golden opportunity to meet people that shared their interests, and A was exactly the kind of person they’d just love to hang around with at the end of a long day. What this meant, of course, is that this friendship was doomed to fail, because sooner or later A and B would collide, and they did. The likelihood was that it would be over something totally trivial and nonsensical, and the drama that resulted would undoubtedly end up being smeared all over everyone’s social media. The final straw was when A blocked B on Twitter, and B had a very public and pointless meltdown as a result. T’was ever thus.

This is pretty much how the world works for many people who use the Internet as their extended social circle on any given day.

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Metal Gear Solid V: The Phantom Pain – A Game For The Unfamiliar?

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As a kid, I was never really interested in Metal Gear Solid. The only entry in the series I gave any time to being Ghost Babel on my Game Boy Colour. I tried the PS1 classic, a demo I believe giving me my first taste of its stealth action, but I could never get on board with it.METAL GEAR SOLID V_ THE PHANTOM PAIN_20150918181320 (1)

It required timing, precision, educated moves and at that moment in time, my attention span was not ready for that kind of gaming. I preferred the colourful ridiculousness of Crash Bandicoot, the platform exploration of Spyro, not to mention the little block men of ISS Pro Evolution (damn, I loved that game). It was only when Splinter Cell: Pandora Tomorrow came out that I really started to enjoy stealth, my mind and hands ready for a new type of experience. By this time, the Metal Gear series wasn’t on my radar, other games were out and, despite my new found appreciation for the stealth genre, my earlier experience had put me off playing it. According to many of my friends, I missed out.

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*Unable to connect to network*

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Integration
ɪntɪˈɡreɪʃ(ə)n/
noun

  1. 1.
    The action or process of integrating.
    “economic and political integration”
    synonyms: combination, amalgamation, incorporation, unification, consolidation,
    merger, fusing, blending, meshing, homogenization, homogenizing, coalescing, assimilation

 

Thursday morning, I arrive at work and have a particularly important scheduling report to compile in time to present to a customer visiting today. I shuffle my hands and think “right, got a few hours to get this done, let’s crack on!”

**Unable to connect to network**

Well that knocked the cheese off my cracker! For almost 3 hours the entire site network is down, for those unfamiliar with ERP/MRP, these are software packages integrated into the functionality of almost all operational systems within a business. Therefore, when the software fails, everything else cannot function. Anyway, while I was sat twiddling my thumbs for a few hours, this whole vocational dilemma got me thinking…

How reliant are we upon the technology we currently have access to?

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I’m a completionist. With a limited attention span. Wat?

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So, I’m playing a single player RPG. Like lots of people, I need to talk to everyone and I need to collect every bit of trash. I need to complete all the side quests and I need to do ALL THE THINGS. It’s compulsive. I literally cannot enjoy playing any other way.

In Skyrim, for example, I religiously looted every one of the tens of thousands of urns, containing random worthless junk, wherever I went. In games like KOTOR or Dragon Age, I have never and will never experience the wonderful writing and acting, or differences in story, associated with killing Juhani or arguing with Leliana to the point that she leaves.
Whilst I tend to typically play the “good guy,” hence no fighting with Leliana, the reason I don’t do these things is not because I don’t want to be evil. It’s because I can’t stand the idea that I will miss out on content.

Im KOTOR 2, where your alignment dictates whether you recruit Mira or Hanharr, I could play either and do either. However I could never kill Juhani, even if I played Dark Side, because that would mean having slightly less content. Hell, I hardly ever used her in my team, so it was only conversations on the ship I would be missing out on, but still I couldn’t do it.

This has always intrigued me as I have pondered what it is that I actually enjoy about games, or at least about single player games. Going back to Skyrim, I played to the point of abject boredom and ended up not finishing the major quest lines in that game as a result. I became despondent as I constantly fast travelled to various vendors to sell my junk and free up some carry weight. I got bored of clearing every single cave and tower, whether I needed to or not, because it irritated me to have to run past them. Hell, it irritated me that I would have to leave them ‘undiscovered’ as I zig zagged all over the map, from one nearby point of interest to another. The world map itself, featuring those locations that I had actually discovered, became more like a to-do list than a map.

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