In the past, I wrote about a tech startup called Knack on my blog which used video games as a means to test job readiness and streamline the hiring process. Like comic books long ago, video games are at an odd place. The industry makes billions, spans the globe, and continues to grow. More and more colleges are adding video game-related majors. Video games have even boomed as watchable entertainment, either through Twitch and YouTube or by having them broadcast on cable television as sporting events. Despite this, the perceived value of playing a video game remains in question, even when the skills a gamer might learn from doing so could easily transfer into real world success.
During my tenure in World of Warcraft, I raided on a schedule with my guild. As I was promoted up the ranks into a leadership role, raiding in WoW took on many attributes similar to a management position at a company, despite being something I did for fun and entertainment. I often handled training, I helped maintain and exemplify our community culture and behavior policies, and I sometimes had to discipline people. Raiding also required project management skills, both in the raids themselves or leading up to them.